Free download Silent Hunter 4: Wolves of the Pacific game full PC. Read game detail before download.
Silent Hunter 4: Wolves of the Pacific is a submarine simulator
developed and published by Ubisoft in 2007 for the Microsoft Windows
operating system. This is the fourth installment of the Silent Hunter
series.
Silent Hunter IV begins from the historic Battle of Midway, fought by
the Imperial Japanese Navy and the U.S., the Pacific Ocean. If in the
previous episode the generous programmers Romanians had given you the
ability to control the length and breadth of a giant German U-Boat, this
time you will be dealing with a skipper U.S., reproduced down to the
smallest detail.
The campaign proposal, which will be discussed in more detail in a few
lines, screen door, mission after mission, the naval battles between
Japanese and Americans. If names like “Coral Sea” and “Passage of
Palawan” do not mean anything, you will be able to appreciate the
careful historical reconstruction only halfway.
The so-called “career mode” to which I referred a moment ago is the
heart of the game. If you allow me to forget even for a moment the many
options provided, I would like to put due emphasis on the system of
progress: after completion of the missions in the program you will be
awarded some “experience points” masquerading as awards. The reputation
is an essential attribute to enjoy certain technological improvements
and surround himself with a chosen crew. Success in this case, it is
assured sinking enemy ships, breaking down enemy planes and saving
allied pilots. Conversely, failure to comply with these conditions will
result in a loss of these points. In the case of the perfect prove
yourselves commanders, clever or brilliant strategists planners can
assign your crew of trust medals or sweaty promotions. The campaign of
Silent Hunter IV compares with another great classic, produced in his
time by the now-defunct Microprose. The more observant among you will
surely have brought to mind, given my last words, Falcon 4.0, still
remembered today for one of the most exciting dynamic campaigns in the
history of video games. The missions you look a bit ‘all the goals in
these cases are always the same: patrolling hot spots, photographic
reconnaissance of the sites enemies or even defense and rescue support
air missions. In this respect, the recent production Ubisoft excessively
narrows the eye to its predecessor.
Depth of Gameplay
The Pacific Ocean is huge, with the result that sometimes encounter more
of a difficulty to flush out enemies. The style of play becomes flat
and monotonous after a few missions, guilt, this, to be charged to the
scheme extremely repetitive, “navigate to the affected area, sinking the
battleship merchant bar, back to the base and if you happen to throw
down a few enemy aircraft.”
Some progress has been made in the field of artificial intelligence: in
spite of the third episode of your crew will not need a baby-sitter
watchful eye, being now able to change position and carry out their
duties without any external influence.
A good deal of emphasis is placed on the combat system, as to sink a
ship must first calculate its velocity direction, calibrate the torpedo
(hoping that it does not fire, alas), and finally enjoy a huge fireworks
display. Should be emphasized that the levels of lower difficulty these
maneuvers are entirely excluded: the less experienced among you just
hook a ship and fire.
Among the new features are worth to recall the improvements to the
systems TBT (Torpedo Bearing Transmitter) and post CCT, which is
essential for the success of a firefight. The first calculates the
direction and distance of the target and its operation is similar to the
use of an ordinary pair of binoculars. The TDC is useful to confirm the
data collected and provide further guidance on the impact angle,
degrees and speed of the torpedo about to be launched.
Training Needed
I also recommend the more experienced among you to make a detour in the
tutorial, before moving on in the long and difficult campaign. As we
said in the introductory lines, Silent Hunter IV is extremely
complicated, and it would be impossible were it not for a high degree of
customization options, which also allows the player more arcade-style
(so to speak) to rejoice in the proposed contents . Since the early
stages of the game you can set the level of realism on a scale of zero
to one hundred. In this case, the difficulty level chosen should be such
as to influence the progress achieved, so that only by addressing a
mission to the maximum predicted difficulty you will benefit from all
the points of notoriety. It is the task of the function of tutorials
impart sailing lessons, train you on the operation of the artillery and
the launch of torpedoes, teach you how to use tools such as radar and
sonar, underwater essential for a mission and then provide you the right
preparation to deal with an attack on the convoy.
Single Patrols is the name of an additional game modes. The latter is
proposed as a middle way between the long and short dynamic campaign
missions rapids. Your main goal, on this occasion, will be to patrol
certain areas that allow me to anticiparvelo, pulluleranno of enemies
and scripted events.
The interface, once you’re comfortable with the spirit simulation of the
title, is revealed to be detailed and functional. Warning lights,
levers and buttons remain for the duration of the action under your
watchful eyes, waiting that you can give orders to the crew or emergency
maneuvers. The list of available actions is virtually endless: it is
useful to enumerate only a few, in order not to complicate the reading.
Set the speed with a single click, to determine the depth of the
submarine or change the direction of the rudder. For those who do not
have enough, it indicates the presence of emergence (or immersion, as
the case may be) of an emergency, the launch of countermeasures, the
output of the periscope and the use of the gun deck, as well as
anti-aircraft heavy . All this is possible in Silent Hunter IV!
Technical sector
In terms of graphics, the visuals are proving valuable offers and
inspired, while not reaching significant levels. Water proves to be of
good quality: see the waves rippling, reacting to the movements of your
submarine. The alternating day / night is expertly made, through bright
colors and shiny, which will not fail to point out the most poetic
moments at the helm of your cruiser. As for the most hectic, magnificent
explosions will do justice to the efforts from time to time in an
attempt to sink this or that enemy ship. The sound follows the same fate
of the plant graph: proves efficient but never over the top, with
unexpected encounters.
Multiplayer
Up to eight players via LAN, four if you comes to playing online. Among
the available modes citing the cooperative or the classic head-to-head.
Dynamic and non-scripted missions, for a near infinite replayability.
Hardware
Operating System: Windows ® XP / Vista
Processor: 2GHz Pentium 4, AMD Athlon (recommended 3GHz Pentium 4 or AMD Athlon)
RAM: 1 GB (2 GB recommended)
Video Card: 128 MB RAM, DirectX 9-compatible with support for Pixel Shader 2.0 (256 MB RAM recommended)
Sound Card: DirectX 9-compatible
DirectX: DirectX 9.0c or later
DVD ROM Drive: 4X minimum
Hard Disk: 6 GB
Supported video cards:
ATI ® RADEON ® 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA ® GeForce ™ 6200/6600/6800/7800
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